
5
Sky Guard 1
Gain +1 Attack and Attack an enemy. If it's a Pirate, gain Immune while Attacking this turn.
1

2
Master Tactician 1
Deal 4 damage to an enemy, or restore 4 Health to an ally. It goes next.
1

6
Firing Position 1
Deal 4 damage to all enemies that have already acted.
Swash Buckling Sash 1
Sky Guard gives an additional +2 Attack.
Ship's Bell 1
Master Tactician deals 1 more damage, and makes the target go last.
Scout's Spyglass 1
Passive: After this Merc Attacks, deal 1 damage to all enemies. (Deals Critical Damage to Pirates.)